Since the base damage is now up to 14, it's above his Armor Jacket(12), meaning that the damage will be Physical. Average successes: 2(he could go on a block for 3 more dice, giving him an extra success on average, but he'll lose Initiative, allowing my dude with reflexes to go again later on.) I decided to actually roll this out on some dice, and he actually only got 1 hit, so oops. 7 dice to try to actually avoid the attack. Knowing full well that every opposition is NOT equal to a fully built character.ĭecent Security Guard: Reaction 4, Intuition 3. Limit it to 3 levels even, and I think that could have helped out a *little* more.)ġ1P unarmed isn't good? Let's see here. I kinda think that should have been in the base book. (THAT being said, I do hope Penetrating Strike makes an appearance again. (Let me add I am not necessarily biased toward weapon adepts, either-I always have, and probably always will, prefer unarmed.) Now a low-level one isn't that bad to get at least. As well they should, IMO-since before, it was *weapon adepts* that became obsolete, since Unarmed Adepts could out-damage them in every conceivable way(especially when Martial Arts hit, where it was easier to get the +3 DV with unarmed than it was with a weapon on TOP of that.) However, to really make total use, they need a Bonded Weapon Focus. Weapon Adepts have the advantage in sheer damage. 5 PP power and get their Physical damage/ability to hit stuff with immunities and also Astral stuff. Unarmed Adepts advantage over Weapon are that Killing hands can cover Weapon Foci-so they don't need to spend nuyen and Karma to bond one to hit stuff with Immunity to Normal Weapons, and they don't need to actually have an active Focus to do it(yes, they can activate or not activate the power.) They take a. And he's made 100% by the book rules with none of our Availability-nixing house rules in effect. And no, he's not a troll, he's an elf, so he gets more dice to roll for the skill thanks to Agility. I have an Unarmed Adept that does 11P Damage between his Strength, Strength Increase powers, Knucks, and Critical Strike.
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